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[AAW] AAW Games
[AGE] Aces Games
[AKI] AK Interactive, S.L.
[AEG] Alderac Entertainment Group
[AAE] Alligator Alley Entertainment
[APE] Ape Games
[APU] Arc Dream Publishing
[ARK] Archon Studio
[ARQ] Archona Games
[ARC] Arcknight
[AGS] Ares Games
[ARM] ArmsKeeper Hobby Accessories
[ADM] Artizan Designs
[ATG] Atlas Games
[AUT] Autarch LLC
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[BAD] Badger Air-Brush Company
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[BPI] Battlefield Press
[BFM] Battlefront Miniatures
[BCW] BCW Supplies
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[BXW] Brexwerx Games
[BGM] Brotherwise Games
C
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[CWE] Candlewick Entertainment
[CAT] Catalyst Game Labs
[CPH] Cephalofair Games
[CHA] Chaosium
[CHX] Chessex Manufacturing
[CPS] Compass Games
[CCM] Copplestone Castings
[COR] Corvus Belli (Infinity)
[CGS] Creative Games Studio
[CUR] Creature Curation
[CMU] Crusader Minatures
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[DVG] Dan Verssen Games
[DRH] Dark Horse
[DCG] Decision Games
[DWE] Devious Weasel Games
[DEV] Devir Games
[DZC] Dropzone Commander
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[ETG] End Transmission Games
[EGP] Engine Publishing
[EEG] Everything Epic
[EVL] Evil Genius Productions
[EHP] Evil Hat Productions
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[FRP] Ferrite Productions
[FRK] Firelock Games
[FBI] Flying Buffalo Games
[FFP] Flying Frog Productions
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[GDZ] Gadzooks Gaming
[GAL] Galakta
[GF9] Gale Force Nine
[GAK] Gallant Knight Games
[GTL] Game Tank
[GTL] Game-Tank LLC
[GLG] Gamelyn Games
[GGR] Gamers Grass
[GPS] GamesPlus Products
[GKG] Gate Keeper Games
[GMT] GMT Games
[GMG] Goodman Games
[GRR] Green Ronin Publishing
[GFN] Grey for Now
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[KST] Knight Models
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[LFP] Lamentations of the Flame Princess
[LED] Leder Games LLC
[LGP] Legendary Games
[LWG] Legion Wargames
[LOR] LoreSmyth
M
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[MDG] Mayday Games
[MCZ] Mchezo
[MLV] Melior Via, LLC
[MET] Metallic Dice Games
[MZG] MetaZoo Games
[MIL] Milliput
[MGP] Mongoose Publishing
[MFC] Monster Fight Club
[MNS] Moonstone Games
[MYT] Mythicos LLC
N
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[NDR] Nine Dragons RPG Ltd
[9LG] Ninth Level Games
[NRG] Nord Games
[NSG] North Star Games
[NOR] North Star Miniatures
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[PAR] Para Bellum Wargames Ltd.
[PEL] Pelgrane Press
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[SFG] Slugfest Games
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[TBG] Tabula Games
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[TAP] The Army Painter
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[TLG] Troll Lord Games
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[WAL] Wargames Atlantic
[WLG] Warlord Games
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[WNG] Why Not Games
[WDF] Wildfire LLC
[WNB] Winsor & Newton Brushes
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[WSC] Woodland Scenics
[WFG] Word Forge Games
[WPU] Worthington Publishing
[WYR] Wyrd Miniatures
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[ZTD] Ziterdes Terrain
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GMT Games
GMT0609-18
Combat Commander: Europe
Code: GMT0609-18
Manufacturer:
GMT Games
SRP: $79.00
Cost: please inquire
Description:
Note on 4th Printing: This will be a straight reprint of the previous edition, with any errata corrected.
Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.
There is no strict sequence of play to follow in Combat Commander: each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more “Orders” conducted by the active player. “Actions” may generally be conducted by either player at any time. “Events” — both good and bad — will also occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.
Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.
An example of some of the 20 different Actions are:
· Smoke – If a unit with boxed Movement is activated to Move, place Smoke in or adjacent to its hex.
· Hand Grenades – Add +2 when firing at an adjacent hex.
· Dig In – Place foxholes in a friendly hex.
An example of some of the 35 different Events are:
· Walking Wounded – Select one eliminated unit. Return that unit to play in a random hex, broken.
· Hero – If not already in play, place your Hero in a friendly hex. Rally one broken unit there.
· Battle Harden – One unit becomes Veteran.
Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. Command & Control is extremely important in Combat Commander, being modeled via the “Command” number on Leader units. Command serves both to enhance the abilities of Squads and Teams stacked with the Leader, as well as allowing for multiple activations with a single Order.
Combat Commander includes twelve historical scenarios as well as a “roll your own” scenario system that provides an almost unending variety of map configurations, combat situations, and historically-based force structures. Each scenario is played on one of twelve maps, each with a 10x15 hexgrid depicting various terrain at a scale of approximately 100 feet per hex.
Replayability for Combat Commander is high. And with unlimited possibilities as far as additional scenarios, maps, units, weapons, variants, etc. that will be released in years to come – as well as the expected sequels covering the British, French, Italians, and the Pacific Theater – Combat Commander is one of those rare exceptional values in wargaming: one that can be revisited time and time again, each with a new tale to tell.
Game Features
TIME SCALE several minutes per turn
MAP SCALE 30 meters per hex
UNIT SCALE Squads, Fire Teams, and Leaders
PLAYERS 1 - 2
GMT Games
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